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IQ tests are increasingly being used as part of the job application process in various industries, including the government, armed forces, education, and industry and commerce.  Written and compiled by IQ test experts, this book contains 1000 practice questions organized into 25 tests, along with a simple guide to assessing performance.  Working through the questions will help improve vocabulary and develop... more...
'Game Theory' has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Fourth Edition updates several recently developed subfields. It has been enlarged by adding a new section dealing with the controversial 'Monty Hall Problem', showing how the solution can be easily obtained by using game theoretic methods; rather than those of conditional probability theory. A new chapter discusses the work of... more...
MAKE MOVIE NIGHT EPIC Invite friends over, mix some drinks, press play and drink, drink, drink every time Lights Camera Booze tells you to. It’s 80-proof fun in front of the big screen when this book turns your favorite movies into drinking game parodies, including: • Hand-drawn game boards • Rules on when to drink • Themed cocktails for each flick • Post-movie sobriety challenges
The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers,... more...
Prime Numbers, Friends who Give Problems is written as a trialogue, with two persons who are interested in prime numbers asking the author, Papa Paulo, intelligent questions. Starting at a very elementary level, the book advances steadily, covering all important topics of the theory of prime numbers, up to the most famous problems. The humorous conversations and the inclusion of a back-story add to the uniqueness of the book. Concepts and results are... more...
Limited Time Print Edition Christmas & End of Year Sale! Don't Miss Out Before the Price Goes Back Up! Expanded, Updated & Greatly Improved New Expanded Edition Includes: More Than 150 Pages of New Material with Greatly Expanded Content and 4 New Chapters Over 75 Carefully Devised Practice and Example Poker Hands That Are Analyzed in Great Detail Free Enrollment into My Essential Poker Math eLearning Online... more...
Playing to Learn: Video Games in the Classroom is one of first practical resources that helps teachers integrate the study of video games into the classroom. The book is comprised of over 100 video game related activity ideas appropriate for Grades 4 to 12. Virtually every subject area is addressed. The book is augmented with several discussion articles contributed by scholars, journalists, and bloggers who routinely write about video... more...
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems... more...
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition... more...
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